A VR experience created in Unity for Meta Quest 2, allowing users to navigate the world from a wheelchair perspective. All assets were custom-built in Blender, with a physics-based wheelchair system and AI-generated voiceovers for narration.
Developed to raise awareness around accessibility, especially for schools and organizations, the project highlights real-life challenges like ramps, obstacles, and limited mobility.
Built with C# and FMOD, VR Wheelchair blends storytelling, interaction, and sound design into an immersive learning tool.